GTA IV has a release date. Gamers are rejoicing. Anti-gaming folks are marking their calendars. I’m actually not sure about that last statement, but it isn’t hard to imagine. Anyway, for those of you who are wondering what caused the delays in the first place, well, here’s the reason:
“GTA” games haven’t missed their announced release dates before. When the delay was announced in August, Take-Two CEO Strauss Zelnick told investors that “the reason it is being delayed is almost strictly technological problems — not problems, but challenges.” Barrera offered a little more detail to MTV News this week: “It’s really no surprise to anybody that the PS3 was definitely a contributing factor to that. Now, we’re neck and neck. That’s not an issue anymore. But back then that was something we were taking into account. That’s not to say there’s anything wrong with the PS3 version. It’s awesome. They’re both identical.”
Here are some of the macros I use for my Rogue for World of Warcraft. Please note that I’m using a work-in-progress Subtlety spec, so some of the skills and talents here may not be applicable to you. If that’s the case, feel free to swap them with your preferred skills.
I currently alternate between two sets of macros: one for straightforward damage and another for stunlocking. In my experience, the latter offers better survivability in the long run, but I don’t recommend using it until you have at least two stunning abilities. I’m only at level 33, so I use Cheap Shot and Kidney Shot.
I take a 3-step approach to combat: stealth > opener > finisher. I know it’s a no-brainer, but it’s better to be clear about it now than explain it later. The 3-step sequence means I enable stealth, approach my target, hit it with my opener and finally hit my finisher. Note that the finisher doesn’t necessarily kill my target, in which case I cycle back to my opener again.
Now that we’ve established the basics, let’s head to the macros themselves.
Next-generation Console Debut of the Grand Theft Auto Franchise Set for April 29, 2008
New York, NY - January 24, 2008 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the release date for Grand Theft Auto IV, the new title in the genre-defining Grand Theft Auto franchise. Developed by Rockstar North, Grand Theft Auto IV will be simultaneously available for Xbox 360® video game and entertainment system and PLAYSTATION®3 computer entertainment system and will be in stores worldwide on April 29, 2008.
The Red Ring of Death has been plaguing Xbox 360 owners for years now. It’s comparable with the Blue Screen of Death in Windows, which is, in some cases, a recoverable problem. Unlike its software counterpart, the Red Ring of Death is to be taken literally: when it happens, your console is dead. No amount of homemade tinkering can be done to bring it back to life. Microsoft has acknowledged the problem and has offered a 3-year extension on Xbox 360 warranties. It’s a good deal, but it’s a solution that doesn’t tackle the problem head-on.
If you’ve ever wondered what causes the issue, then you’re in luck. A recent interview reveals information about the Xbox 360 hardware and gives out the probable reasons why the console fails. Be warned though: this is labeled as insider info, so take it with a grain of salt.
WORLD OF WARCRAFT® REACHES NEW MILESTONE: 10 MILLION SUBSCRIBERS
Subscriber base for Blizzard Entertainment®’s massively multiplayer online role-playing game now exceeds 2.5 million in North America, while Europe passes the 2 million mark
IRVINE, Calif. — January 22, 2008 — Blizzard Entertainment, Inc. announced today that subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has continued to climb, recently passing 10 million worldwide. Interest in the game has remained high in all regions, with thousands of new and returning players signing up through the holiday season. World of Warcraft now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.
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