Etrian Odyssey IV is a dungeon crawler RPG from ATLUS. And similar to most games from ATLUS, EOIV is hard. Hard like a rock covered in concrete. I like how it takes your hand and guides you through the character creation process then feeds you to the hounds when you get to the first dungeon. Well, not hounds exactly. They’re more like giant purple bears that chase you around only and kill you with one swipe only to get distracted by wood. Thankfully literal wood, not metaphoric. And when you die, you’re reloaded back to town. You’re alive, sure, but you just lost everything since your last save.
I’ve been playing Final Fantasy XIV a lot these days. While the game won’t topple World of WarCraft from its perch as the number one MMORPG, it’s doing enough things right to make me want to continue playing. As someone who prefers playing as DPS, my biggest gripe about it is the lack of readily available theorycrafting information, making finding the right DPS class seem like a quest on its own.
I started with a monk, ended up feeling like the effort wasn’t worth the damage output, so I then leveled a bard. Lo and behold, bards play a support role in the endgame raid. Screw that. I know some of you like playing support roles. I don’t. It’s just not my cup of tea. I then leveled a black mage. Playing one feels like bombing everything in sight. I haven’t turned my back on it yet. I mean, who doesn’t like causing explosions?
Nostalgia and Then Some
The Legend of Zelda: A Link Between Worlds is an interesting game. At the beginning of the game it felt like a remake of A Link to the Past but the more I got into it the more it became new. There’s enough content in it to make it a different game altogether. I’ve been using it to fill in the time while I wait for a party to form in FFXIV’s Duty Finder. On certain days I play it exclusively.
On a whim I decided to give Forza Motorsport 4 a try. I’m surprised that I’m into it. It made me think about the last time I seriously got into a racing game and I found out that the answer was way back in high school. The game was Top Gear 2 for the SNES. I’ve kind of dismissed racing games as something I liked playing since then. Now I’m thinking of picking up Gran Turismo 6 for the PS3. Maybe I’m more into racing simulators than arcade racers like Need for Speed.
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I liked Tomb Raider so much that I also installed the PC version after finishing it twice on Xbox 360. TressFX looks good on Lara, even if it breaks immersion a bit. I mean, it’s a little hard to believe she’s stranded on an island when her hair looks like she just stepped out of the salon. Who says you can’t deal with the supernatural and look good at the same time?
I bought and installed StarCraft II: Heart of the Swarm a couple of days after it was released. I haven’t touched it since. I played Darksiders and Darksiders II using a newly-acquired PC-compatible Xbox 360 Wireless Controller. Other than getting the benefit of having a controller for the PC, it will allow me to play the XBLA titles I have on the Xbox with another player.
Around the last half of April I also bought 3DS games: Fire Emblem: Awakening and Monster Hunter 3 Ultimate. I’m still playing the former, even going as far as purchasing a couple of DLC maps to make the overall experience smoother. I somewhat regretfully report that I do not have the patience to play it on Lunatic difficulty. I tried it and the multiple failures reminded me of some tower defense games wherein build orders are so strict that one misstep made me want to redo everything. I had no intention of experiencing that on Fire Emblem.
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Belated Happy New Year, everyone! I’ve been a little busy with the loot I got for myself from the holidays so the posting has been infrequent. I bought a Nintendo 3DS and an Xbox 360.
Pardon the dusty console.
Still getting used to the controls. I’m unable to play fighting games properly on the Xbox due to the controller. Unlike the one on the PS3, the D-pad on the 360’s controller does not follow a more conventional design, making it difficult for me to execute even a basic Hadouken motion.