Fallout 4 Survival Difficulty: Gameplay Tips

Fallout 4 Survival Difficulty: Gameplay Tips

Posted by on Dec 11, 2015 in Commentary, featured, Guides, PC, PS4 |

The radroaches in Vault 111 are easy to kill. You can save your ammo.

Idiot Savant can proc during quest completion. If you’ve got a quest that has a huge XP reward, consider save scumming. Save, turn in and wait if it procs. Reload if it doesn’t. Repeat until you get the proc.

One of the best weapons you can go for is the Overseer’s Guardian. It does double damage thanks to its two-shot property, synergizes with a Rifleman build and is easily available.

Jet is a godsend. Use it if you feel overwhelmed. Better yet, get Chem Resistant to avoid getting addicted. You can build scavenging stations in your settlements to produce fertilizer, then go to your chemistry station to create the drug.

Get a companion. They can distract and tank enemies for you. When they do, you can close in and get those headshots using V.A.T.S. or just shoot them the old-fashioned way.

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Fallout 4 Survival Difficulty: Starter Build and Perks

Fallout 4 Survival Difficulty: Starter Build and Perks

Posted by on Nov 25, 2015 in Commentary, featured, Guides, PC, PS4 |

Here’s a suggested build for a ranged character. Let me explain its logic:

  • You get the Perception bobblehead early in the game, which means that you can leave it one point below your target number.
  • The “You’re S.P.E.C.I.A.L.” book grants a point to the stat of your choice so you can do the above for another stat.

S.P.E.C.I.A.L Allotment

Strength 3. For the Armorer perk so you can craft your own armor.

Perception 3. Raised to 4 using the bobblehead so you can pick locks.

Endurance 4. Chem Resistant allows you to bring chems into play without getting addicted.

Charisma 1. The link above has 3 points waiting to be assigned. You can assign them here if you want a more charismastic character. I’ve yet to care for it as a stat so this boils down to personal preference.

Intelligence 6. Science!, Scrapper and Gun Nut are all important perks for crafting. You may want to consider adding one more point so you can get Chemist, making your chems last longer. It synergizes well with Chem Resistant. A word of caution: don’t raise this too high so you can get the most out of Idiot Savant. Once you have 2 points on Idiot Savant, then feel free to max this out if you want to.

Agility 3. I found sneaking to be useful indoors, then hit or miss outdoors. I still recommend getting it though. You can get Action Boy/Girl later.

Luck 5. Idiot Savant, Mysterious Stranger, Scrounger, Fortune Finder and Bloody Mess are all great.

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Fallout 4: A Few Tips

Fallout 4: A Few Tips

Posted by on Nov 17, 2015 in featured, Guides, PC, PS4, Tips |

From Redditor dylloop95:

General

  • Sell Fusion Cores to traders before they run out, you will get much more for a partially charged core, over an empty core.
  • Pickpocket enemies with power armor to steal their Fusion Cores, this will cause them to leave the armor, and you can steal the frame
  • The Lone Wanderer perk still provides bonuses with Dog Meat as a companion
  • When Leaving your power armor remove the Fusion Core so no one will decide to use it.

Full text here.

There’s also a resource list, courtesy of Redditor sgtpepper901, in case you need more crafting components.

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Dragon Age: Inquisition Nightmare Guide

Dragon Age: Inquisition Nightmare Guide

Posted by on Jan 29, 2015 in featured, Guides, PC, PS4 |

The goal of this guide is to make Nightmare difficulty cheap and easy for you. This isn’t about going full-on hardcore mode with friendly fire enabled. We’re going to be using cheesy tactics in order to roflstomp our way through Nightmare.

Step One

Get to level 8. Here are build suggestions to help you get there.

Warrior: Grappling Chain + Upgrade, Mighty Blow + Upgrade. Pull your target away from the main group, knock them down, hit ’em while they’re on the ground for bonus damage. If you let your party members focus fire on your target, it should be dead before it can even get up.

Rogue: Explosive Shot + Upgrade, Long Shot, Full Draw. Leaping Shot is situational and is not that useful during the early levels. If you’re using it to create distance then Stealth is a better and cheaper option.

Mage: Immolate + Upgrade, Fire Mine + Upgrade. Work on getting both skills first before upgrading them. Let Solas take care of barriers and crowd control.

You can also unlock Val Royeaux and buy the tier 2 weapon schematic for your class from the schematics vendor. This will allow you to craft a more powerful weapon.

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Dragon Age: Inquisition Dagger VS Bow Comparison

Dragon Age: Inquisition Dagger VS Bow Comparison

Posted by on Dec 12, 2014 in Commentary, featured, PC, PS4, Rogue |

Melee VS Ranged has been a contested topic as old as RPGs themselves and Dragon Age: Inquisition is no exemption. As of patch 2 Inquisition offers no game-breaking advantage between the two so the easy answer to the comparison is that it boils down to player choice. And to help make that choice here’s a quick list of the pros and cons of both styles of play.

Before I go on, let me tell you one thing that you probably already know: archery has been said to be boring in this game. I actually agree with that. Double-dagger skills are flashier and require a lot of involvement to pull off effectively. Archers, naturally, simply shoot arrows. They don’t have the flair that dagger rogues have. With that in mind, here’s the list:

Daggers:

Pros:

  • Flashier combat.
  • Melee fighting brings the action up close and personal. You feel more involved.
  • In theory, the fast attack rate should allow Hidden Blades to proc more often. Whether it actually does or not is still unconfirmed.

Cons:

  • Melee targeting can get funky sometimes. Some of your attacks will fail to land.
  • You have to chase your targets. It can get annoying when some of them are jumping or flying around.
  • You’re melee. If you can hit them it means they can hit you.

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