On Disgaea 2

On Disgaea 2

Posted by on Apr 5, 2010 in Commentary, PSP |

348px-Disgaea2dhdcover

Disgaea 2 is the sort of game that can be played in two ways: you can play it as it is, straightforward and true, or you can milk it for what it’s worth, min-maxing every stat until you’ve number-crunched your way to victory. You can probably guess which path I chose right from the start.

This is turning out to be a double-edged sword. The purpose of number-crunching is to get to the point wherein my party can pound enemies into submission. It means being able to fight level 50 foes using a character that’s at level 150 (more or less). That number is not an exaggeration. It’s actually pretty tame compared to the insane amount of damage that you can do in the game.

The double-edged sword part comes in the details. Disgaea 2 feels so different from the original that I’m really at a loss with some of its new features. How do Bailiffs and Felonies work? How can Specialists marry? I restarted the game because I want to unlock Magichange in Axel mode. It’s beginning to feel like a big mistake at this point because of the way my enemies are scaling. Any insight on this?

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