This build for Mass Effect Andromeda focuses on creating an infinite offensive loop around your powers and weapons. By combining skills and mods, it’s possible to make Ryder self-sufficient, removing the need to resupply on ammo and health. I’m calling it a Ryder Ring. And yes, this build works on Insanity difficulty.
Powers, Skills and Augmentations
|Lance: Damage & Force, Anti-Shield, Shield-Powered||Allows Lance to be spammed as long as shields are available. Hold off on the last upgrade until shield regen is at a decent level.|
|Energy Drain: Recharge Speed, Extended Drain, Damage||Your go-to power for taking shields down. Also restores your shields, making this better than Overload for this build.|
|Barrier: Unyielding Barrier, Biotic Alacrity, Active Barrier||More shields.|
|Incinerate: Radius, Anti-Armor, Double Incinerate||Your anti-armor power. Also works wonders on unprotected foes.|
|Offensive Biotics: Amplitude, Detonation, Biotic Expert||Boosts the raw and combo damage done by Lance.|
|Team Support: Support, Team Recovery, Life Support||Heals you when you use tech powers. The heal works even when you don’t hit anything.|
|Weapon: Dhan Shotgun with Bio-Converter and Seeking Plasma augmentations||Reloading draws from your health instead of your ammo stock, which you heal by using your tech powers.|
The seeking plasma aug turns the shotgun into a pseudo-rocket launcher.
Note: Using a Shield Oscillator mod on your weapon will restore shields per reload but will not provide infinite ammo. No infinite ammo, no Ryder Ring.
|Armor: Remnant or Pathfinder Chest with Shield Oscillator augmentation||Remnant boosts health and shield regen while Pathfinder boosts power restoration and defense. Choice is up to you.|
Shield Oscillator aug restores shields per kill.