After an hour of playing Kingdoms of Amalur: Reckoning:

  • Combat looks promising.
  • The graphics remind me of Fable 1, minus the kiddie / cartoonish feel.
  • The PC version retains the console look, making the menus are a little annoying without a controller.
  • Your starting point is High Octane Nightmare Fuel. Think Planescape: Torment but even more mortifying (see what I did there?). Recalling the memory was fun.

I’m liking it a lot so far. Let’s see if that holds over the weekend.

2 Comments

  1. by Maulmauk, on February 19 2012 @ 3:50 pm

     

    How did you like Kingdoms? I originally was very put off by the “No-jumping” aspect, as the most recent Final Fantasy MMO had the same thing, and I dropped that game instantly due to that. I was very much of the opinion “Hey now, this is like 2009, and there’s no jumping/swimming and invisible walls up the ass? Get with the times Square Enix!”
    But you know what, it works well with Kingdoms once I got used to it, it was no problem. combat is flashy and interestingly interactive.

    But I was only playing the Demo!

  2. by zeroinitiate, on February 22 2012 @ 9:53 am

     

    Hey Maul, wrote a quick review. The game’s pretty good if you like fighting a lot.

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