Dark Souls 3: Easy Starter Guide

Dark Souls 3: Easy Starter Guide

Posted by on May 4, 2016 in Commentary, featured, PS4 |

This is based on Dark Souls 3 version 1.04, the current version at the time of this post. The infinite boss soul glitch has been patched so that’s not going to be used here. I can’t execute it consistently anyway.

Here’s a quick rundown:

  1. Roll a Knight. Or your preferred class. If you don’t have one, roll a Knight.
  2. Get the Fire Gem as your burial gift.
  3. Infuse your weapon of choice with the Fire Gem when you get to Firelink Shrine.
  4. Reinforce your weapon to +2 or +3, depending on how many shards you have.
  5. You now have an excellent weapon for the early part of the game.
  6. Optional: if you’re going with a Strength or quality build then farm the Dark Sword and infuse it with a Heavy Gem.

Optional steps if you don’t mind exploiting things:

  1. Kill Dancer before you fight Vordt. How? Here.
  2. Get your weapon of choice up to +9 here.

Want more details? Read more.

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My First Dark Souls

My First Dark Souls

Posted by on Apr 17, 2016 in Commentary, featured, PS4 |

Dark Souls III is my first serious foray into the Dark Souls series. I did not play past the intro levels of the first two games because I knew they were serious commitments, something I learned from my experience with Demon’s Souls. Now, don’t get me wrong. I enjoyed that game immensely, but I also learned that they were demanding games, requiring my full focus and attention in order to get the most out of them. I wasn’t willing to give both at the time I tried playing them so I stayed away. This is the same reason why I did not play The Old Hunters expansion for Bloodbone until months later.

So, back to Dark Souls III. Coming from Bloodborne, it took a while before I got used to blocking again. Bloodborne’s emphasis on faster gameplay had players using guns in lieu of shields, you see, so blocking attacks was something I had to re-learn. And while I wish I could say that it’s been smooth sailing after that re-learning process, things have been far from it. I’ve died multiple times, which isn’t unexpected, but I’ve been avoiding fights more often than I’m willing to admit. I feel like I’m either missing something from the combat system or I’m simply ass at this game. But I haven’t given up yet. That counts for something, right?

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Bloodborne Binge

Bloodborne Binge

Posted by on Feb 2, 2016 in Commentary, featured, PS4 |

I’ve been posting a lot of Bloodborne videos on my YouTube channel lately. I’ve been binging on it for the past few weeks, partly out of boredom, partly out of curiosity for the DLC weapons. To explain the boredom, there’s always a dry spell of new games after the holiday season. Game publishers want that Christmas cash, you see, so the hot titles are released around that time, leading to January becoming a very dull month for gaming.

Which is where Bloodborne comes in. I’ve been trying out the new weapons and out of all of them, the Whirligig Saw easily became my favorite. It’s an excellent weapon overall: great reach, wide swings, it’s got a transform mode that kicks ass. That L2 attack makes mincemeat out of opponents, especially large, slow-moving bosses. It’s so effective it’s borderline broken. Take note, only borderline. This is Bloodborne, after all. You’re still going to die if you’re not careful.

I also went out and did chalice dungeons to get the right blood gems. Didn’t do that the first time I finished the game. Looking back at my oldest character, I realized that she didn’t have gems at all, for some reason. I must’ve taken them out. No wonder her damage was pathetic. I was considering fixing her but then I saw that it would take a lot of work and I had a nagging feeling that I wouldn’t be content even if I put in the effort. I ended up deleting her then starting over with a new character. We’ll see how that goes.

Anyway, here’s a clip of Amygdala VS Simon’s Bowblade.

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Holiday Purchase 2: Mad Max

Holiday Purchase 2: Mad Max

Posted by on Jan 21, 2016 in Commentary, featured, PS4 |

Here’s what I think about Mad Max in bits and pieces. It gets the cars and the setting right. The story is forgettable, the characters less so. The on-foot experience makes you wish you never stepped out of your vehicle. There’s a tremendous amount of unnecessary busywork.

The Mad Max experience is split into two modes of gameplay: driving and not driving. One of them is better than the other. When you’re behind the wheel the game truly shines because driving is fun. Racing, car combat and even simple free roam are worthwhile experiences. Burning rubber through the desert, firing explosives and ramming against cars, jumping off ramps and canyons; they’re all enjoyable.

Going on-foot is like going to school. You don’t want to but you have to. Combat is mostly button-mashing against the same types of enemies. The bosses are the worst examples since they’re simple head swaps of each other. They might look different, but you deal with them in the same repetitive manner. I suspect that all of the good ideas went into the driving.

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