The Witcher 3: Wild Hunt Facerolling Death March

Posted by on Jun 1, 2015 in Commentary, Guides | 0 comments

This build makes the game ridiculously easy.

  • Get the Griffin set.
  • Get Griffin School Techniques.
  • Spec into Igni.
  • Get your Sign Intensity up via blue mutagens, runes, etc. This will help raise your chance to cause burning with Igni.
  • Igni is OP. It does raw damage when it hits, then causes burning, a DoT (damage over time) and a CC (crowd control). Your foes will be flailing around while they’re burning. All you need to do is to watch them dance.
  • For foes that don’t burn, use Alt-Cast Igni.

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Tips for Playing The Witcher 3: Wild Hunt on Death March Difficulty

Tips for Playing The Witcher 3: Wild Hunt on Death March Difficulty

Posted by on May 22, 2015 in Commentary, featured, Guides, PS4 |

The Witcher 3: Wild Hunt is out. It has four difficulty levels, the toughest of which is called Death March. I had my reservations about choosing that difficulty but said to hell with it and chose it anyway. The game kicked my ass until I learned to kick back. Then it went back and forth until I started getting the upper hand. We’ll see how long that lasts.

What I mean to say is that this is a work-in-progress. The game was just released. I don’t think anyone’s an expert at anything just yet. I don’t know if the things I’ll be writing here are going to be viable at the endgame. What I do know is that these have worked well for me so far. Let’s get started.

Combat Basics

  • Save and save often. The game allows manual saving so take advantage of it. Save before every fight.
  • There are two ways to avoid getting hit: rolling and dodging/sidestepping. Take the time to master the advantages and differences between the two. Don’t roll when a dodge will do. Don’t just dodge when you really need to get out of harm’s way.
  • Rolling covers more ground, allowing you to completely get out of your enemy’s attack range when you need to. Naturally, that works both ways. If it can’t hit you, you can’t hit it either. You’ll need to regain that ground back.
  • This is where dodging comes in. It allows you to avoid getting hit while keeping your target within striking distance.
  • Stamina does not regenerate when you roll. Rolling costs stamina.
  • Most foes dodge or step back when you land a hit or two. When they do, chase them with a forward dodge. It covers more ground than the forward spin light attack that Geralt does.

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Bloodborne: Chalice Dungeon #1

Bloodborne: Chalice Dungeon #1

Posted by on Apr 22, 2015 in featured, Guides, PS4 |

I was able to create an Isz root chalice dungeon with two Lost weapons and a Blood Rock. No modifiers/rite materials needed.

Dungeon: Isz Gravestone (AKA Isz Root)

Depth: 5

Rite Materials: None

Loot: Lost Kirkhammer, Ludwig’s Lost Holy Blade, Blood Rock

Code: x28qhjwt

Enjoy!

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On Gravity Rush

On Gravity Rush

Posted by on Mar 25, 2015 in Commentary, featured, Vita |

Sony was selling certain games for less than a dollar over the weekend, one of which was a Vita title called Gravity Rush. I’ve read good things about it so it was an instant purchase for me. It’s been occupying most of my waking hours for the past week.

Gravity Rush is an action platformer for the PlayStation Vita. You play as Kat, a girl with a mysterious past who has the power to shift gravity. She can cancel gravity to float in mid-air, then anchor it to another point, allowing her to “fall” to it. It’s like flying except she’s not going against gravity; she’s controlling it.

I also appreciate the nuances in how her “flight” is animated. Sometimes she’s falling head first with her limbs stretched downward to mimic free falling in natural gravity. Then there are times when she’s falling like someone yanked her backwards from the waist. It conveys that while Kat has control over gravity, it is still a force that she succumbs to.

You know what it reminded me of? Lashing in Brandon Sanderson’s Stormlight Archive. Similar to how Kaladin learns his powers in the series, Kat learns hers and masters them. And with the recent announcement that the game will be released on the PS4, I can’t wait to see her debut on the big screen. I guess that’s another post for another day.

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