A Dishonored 2 Essay

A Dishonored 2 Essay

Posted by on Nov 25, 2016 in Commentary, featured, PS4, Reviews | 0 comments

Overall, Dishonored 2 is a proper sequel. The core gameplay from the original is kept intact so if you loved those mechanics then you’re in for a treat. If you didn’t then there’s nothing in this installment that will make you change your mind.

Dishonored 2 is the sequel to 2012’s stealth action game about a man falsely accused of assassinating an empress. The new installment follows the footsteps of the original so closely that they’re within arms-reach of each other.

Similar to the first Dishonored you can cast spells, use weapons and tools to traverse the environment and fight your enemies. Corvo and Emily have different powers so there are incentives for at least two playthroughs. There’s also the option to play with no powers, giving cause for a third. Some of the spells are usable in lethal and non-lethal ways, so those who prefer the latter won’t feel too restrained in their restraint. The high/low chaos system returns and, thankfully, not only affects the ending and the environment but NPCs as well.

The plot is unimaginative. It’s a rehash of the original: you are removed from your position of power and then you go out to set things right. Even the false accusation of murder is back, although this time you’re allegedly responsible for several deaths instead of one. And similar to the original, you take out a key target per level with the option to do it lethally or not. From a plot and gameplay standpoint, Dishonored 2 plays it very safe. You get more of the same—a lot of it.

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Backlog Clearing: Dying Light: The Following

Backlog Clearing: Dying Light: The Following

Posted by on Nov 21, 2016 in Commentary, featured | 0 comments

I had trouble finding new, interesting games after finishing Deus Ex: Mankind Divided so I thought it would be a good idea to look backwards. I ended up getting Dying Light: The Following. I played the original but never got around to finishing it because I found it tiring. And I mean that literally. The game is constantly spawning zombies so even after clearing an area of them, you still have to stay vigilant. Now, I know that’s how things are supposed to work in the zombie genre and Dying Light pulls that off magnificently. However, while it’s fun to fight an endless horde of zombies, it’s still exhausting in the long run.

Learning from that, I tried changing my approach to the game: I ran more than I fought. I thought that at least running had a destination, which meant I would eventually stop. Adopting that method allowed me to actually finish the main game.

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Deus Ex Mankind Divided: Recommended Early Game Augmentations

Deus Ex Mankind Divided: Recommended Early Game Augmentations

Posted by on Aug 31, 2016 in featured, Guides, PS4 |

Taking a non-lethal approach generally gives more XP than a lethal one, so this list was made with that in mind. Non-lethal tactics mean more than just avoiding fights. It also means making sure that Adam can access all paths.

This list focuses on what augmentations to take during the early game.

Social EnhancerGet the most out of the dialogue challenges. This also allows interrupts during conversations, providing more XP and speech options.Getting this can be delayed, but make sure you do before boarding the first train.
Hacking CaptureStart with level 1, then raise it to 3 before you ride the first train. This should let you hack most of the locks you run into during the early parts of the game.
Optional: Hacking StealthRaise it to at least 1 if you want to keep your sanity. Or want to minimize save scumming.
Smart VisionAwareness is crucial to stealth.
Optional: MagpieHighly recommended if you want all that loot.
Optimized MusculatureGet the heavy lifting out of the way.
Optional: Punch Through WallRecommended but note that there are other ways of breaking walls.
Remote HackingWorks on lasers, robots, cameras. Required for some paths to become available.
Optional: Icarus LandingRemoving fall damage is very convenient.
Optional: Icarus DashGives you more mobility, especially when maxed out. WARNING: Using Charged Dash to knock out opponents will void the Ghost bonus.
Optional: Glass-Shield CloakingI don’t need to explain this, right? I’m only marking it as optional because I rarely used it.
Klipspringer Jump ModReach those greater heights.

 

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Odin Sphere Leifthrasir: Recommended Skills for Velvet

Odin Sphere Leifthrasir: Recommended Skills for Velvet

Posted by on Jul 21, 2016 in featured, Guides, PS4 |

Air Raid

  • Pierces through targets while setting them on fire.

Spiral Drive

  • High-damage attack. Recommended as her go-to attack.

Sling Whip / Tilt Whip

  • Works on mid-bosses.
  • Velvet is invulnerable while she tosses her target around.

Round Flare

  • Hits everything surrounding Velvet while setting them on fire.

Dancing Chain

  • Seeks targets, removing the need to chase them.
  • If hit during their knockback animation, targets will be pulled back to Velvet, keeping them within attack range.

Cross Bind

  • Stops targets, including bosses and mid-bosses. Note that this is literal. Targets stop animating while Cross Bind is in effect. They will resume animating afterwards.
  • Hits everything onscreen.
  • Works best when targets are piled up in front of Velvet.

Flare Shot

  • Low PP cost.
  • Deals moderate damage and has decent duration.

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Odin Sphere Leifthrasir: Recommended Skills for Oswald

Odin Sphere Leifthrasir: Recommended Skills for Oswald

Posted by on Jul 21, 2016 in featured, Guides, PS4 |

Vile Rush

  • Effective against any target.
  • The wide slashes and forward movement allow Oswald to hit everything in front of him.

Crazed Grip

  • Does good damage considering how fast it animates.
  • The chance to grab opponents allows for some crowd control.

Nightmare Blast

  • Can hit everything onscreen.
  • Recharges the berserk gauge quickly when it hits multiple times.

Madness

  • Allows Oswald to go berserk with a less-than-full berserk gauge.

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