- Needless to say, attuning to all aethernet shards in the cities is a must. Unless you enjoy running around all the time, of course.
- Aetheryte crystals in the starting cities can also function as aethernet shards.
- Setting an Aetheryte crystal as a favored destination will cut the teleport cost by half. You can set 3 at a time.
- Talk to all chocokeep NPCs that you run into so you can unlock them as destinations.
- The chocokeep NPC in the starting cities connects to all the other chocokeep NPCs that you talked to. Of course, they’re limited to their respective regions. You can’t rent a chocobo to get from Gridania to a destination in Limsa Luminsa, for example. Read more… »
Welcome to my first guide for Final Fantasy XIV: A Realm Reborn. This is for those of you who just rolled your first character, trying to get your bearings and know what there is to know. Hopefully this will let you maximize your early FFXIV gaming experience so you can spend more of your time actually playing than looking for what you need to learn.
Follow the main story.
Quests that allow the story to progress are marked by a different icon compared to non-story ones and is easy to recognize. The primary benefit of following the main story is unlocking everything such as travel, retainers, chocobos, etc. For example:
- Travel to the two other starting cities is unlocked through a main story quest.
- Ditto for retainers. Retainers act as your storage and auction house (known in-game as the market board). Until you unlock them, you won’t be able to sell anything through the market board.
Your initial job choice isn’t final.
You can change to any job you like at level 10. After finishing the job quest that allows you to do so at level 10, simply go to the guild of the job you want to change to and complete the intro quest. After that it’s just a matter of switching weapons when you’re out of combat. For example:
You’re a gladiator. 5 levels later you want to change to a pugilist. First, get your gladiator to level 10. Complete the gladiator guild quest to unlock job switching. Go to the pugilist’s guild and accept the quest from the guild receptionist. He’ll tell you to talk to the guildmaster. Once you complete the quest you’ll be given a pugilist weapon. Simply equip that to become a pugilist. If you want to change back to a gladiator then equip your previous weapon. It’s that simple.
The only catch is that if the job’s guild is in a different city. Let’s say you want to be a conjurer. The conjurer’s guild is in Gridania, which you can’t get to until after you unlock traveling through the main story.
Shadowrun Returns is a tactical role-playing game set in a future where magic, technology, humans and meta-humans co-exist. You are a shadowrunner, a professional body-for-hire doing jobs for whoever pays the most.
The core gameplay of Shadowrun Returns is a throwback to the isometric, turn-based tactical strategy games of old like Fallout 1 and 2. Plainly speaking, you and your opponent take turns trying to kill each other using a combat system that’s a bit simplified compared to games using similar mechanics. For example, turns are on a per team instead of a per individual basis, magic is cast with no resource/mana restrictions and ammo is unlimited. To balance that, there are cooldowns for the more powerful spells and reloading will usually cost a turn.
The gameplay shines when it comes to variety. You can fight using conventional methods like shooting, punching and kicking. Or you can go medieval fantasy and cast spells or summon creatures. There’s also the option of going high tech and use drones to do your bidding. Bottom line, the game offers several viable options for combat so it deserves more than one playthrough.
The pictures eventually led to looking up where they came from and that’s how I found out about the game. I chose it over Deadpool when it came out, deliberately ignoring reviews about both games so that I had no external influences. If I was going to regret the choice then I’d rather discover it myself.
The early impressions I posted about the game persisted until the end so I’m just going to summarize them. The graphics are very impressive, providing immersive environments that just beg to be explored. Unfortunately the linear level design prevented me from doing so. To make things worse there were times when I was fighting the camera. Fine, I can’t explore. Then I find out I can’t even look?
The platforming seems a little better now that I think I’m a little more used to it. What bothered me before was how jumpy it was. Compared to Assassin’s Creed and Tomb Raider, the leaping, climbing and shimmying need a bit more polish. The platforming works, even though it can be a bit frustrating at times.
Speaking of frustration, I’m not sure if I’m a fan of the forced camera angles. The game gives you free rein of the camera when you’re on walking or running. It grabs control of the camera once you start climbing, often placing it too close or at odd angles. On the plus side, this usually results in a rather dramatic viewpoint, granting you a more immersive experience. The downside is that you can’t see anything else, curtailing exploration. For example, when I was playing earlier today the UI indicated that the rail above me was climbable. It also seemed possible to go down even though there were no visual indicators confirming it. The fixed camera prevented me from checking if going down was indeed an option. I had to take a leap of faith to actually find out. I’m nitpicking because I like the game’s gritty vision of the future. I want to see more of it.
I played the intro level of Remember Me and found myself thinking if choosing it over Deadpool was the right move. Let’s start with the plus points first.
The game looks very good. The visuals do a great job of immersing you in the world of Neo-Paris and the science fiction that it’s trying to present. I like the way the story is set up, mixing a standard escape sequence with the horror of the game’s premise.
The gameplay feels a bit lackluster so far. I’ve only seen the combat and the platforming and both of them leave something to be desired. The former feels awkward, requiring stricter timing with even the basic moves while managing to look unrewarding. There’s no style, no flair in the way the main character fights. Jumping, climbing and shimmying along rails isn’t a smooth affair either. Overall, it seems like it wants to be a great action game and a great platformer. It’s falling short of both for now.
I liked Tomb Raider so much that I also installed the PC version after finishing it twice on Xbox 360. TressFX looks good on Lara, even if it breaks immersion a bit. I mean, it’s a little hard to believe she’s stranded on an island when her hair looks like she just stepped out of the salon. Who says you can’t deal with the supernatural and look good at the same time?
I bought and installed StarCraft II: Heart of the Swarm a couple of days after it was released. I haven’t touched it since. I played Darksiders and Darksiders II using a newly-acquired PC-compatible Xbox 360 Wireless Controller. Other than getting the benefit of having a controller for the PC, it will allow me to play the XBLA titles I have on the Xbox with another player.
Around the last half of April I also bought 3DS games: Fire Emblem: Awakening and Monster Hunter 3 Ultimate. I’m still playing the former, even going as far as purchasing a couple of DLC maps to make the overall experience smoother. I somewhat regretfully report that I do not have the patience to play it on Lunatic difficulty. I tried it and the multiple failures reminded me of some tower defense games wherein build orders are so strict that one misstep made me want to redo everything. I had no intention of experiencing that on Fire Emblem.