Overall, Dishonored 2 is a proper sequel. The core gameplay from the original is kept intact so if you loved those mechanics then you’re in for a treat. If you didn’t then there’s nothing in this installment that will make you change your mind.
Dishonored 2 is the sequel to 2012’s stealth action game about a man falsely accused of assassinating an empress. The new installment follows the footsteps of the original so closely that they’re within arms-reach of each other.
Similar to the first Dishonored you can cast spells, use weapons and tools to traverse the environment and fight your enemies. Corvo and Emily have different powers so there are incentives for at least two playthroughs. There’s also the option to play with no powers, giving cause for a third. Some of the spells are usable in lethal and non-lethal ways, so those who prefer the latter won’t feel too restrained in their restraint. The high/low chaos system returns and, thankfully, not only affects the ending and the environment but NPCs as well.
The plot is unimaginative. It’s a rehash of the original: you are removed from your position of power and then you go out to set things right. Even the false accusation of murder is back, although this time you’re allegedly responsible for several deaths instead of one. And similar to the original, you take out a key target per level with the option to do it lethally or not. From a plot and gameplay standpoint, Dishonored 2 plays it very safe. You get more of the same—a lot of it.
I had trouble finding new, interesting games after finishing Deus Ex: Mankind Divided so I thought it would be a good idea to look backwards. I ended up getting Dying Light: The Following. I played the original but never got around to finishing it because I found it tiring. And I mean that literally. The game is constantly spawning zombies so even after clearing an area of them, you still have to stay vigilant. Now, I know that’s how things are supposed to work in the zombie genre and Dying Light pulls that off magnificently. However, while it’s fun to fight an endless horde of zombies, it’s still exhausting in the long run.
Learning from that, I tried changing my approach to the game: I ran more than I fought. I thought that at least running had a destination, which meant I would eventually stop. Adopting that method allowed me to actually finish the main game.
This is based on Dark Souls 3 version 1.04, the current version at the time of this post. The infinite boss soul glitch has been patched so that’s not going to be used here. I can’t execute it consistently anyway.
Here’s a quick rundown:
Roll a Knight. Or your preferred class. If you don’t have one, roll a Knight.
Get the Fire Gem as your burial gift.
Infuse your weapon of choice with the Fire Gem when you get to Firelink Shrine.
Reinforce your weapon to +2 or +3, depending on how many shards you have.
You now have an excellent weapon for the early part of the game.
Optional: if you’re going with a Strength or quality build then farm the Dark Sword and infuse it with a Heavy Gem.
Optional steps if you don’t mind exploiting things:
Dark Souls III is my first serious foray into the Dark Souls series. I did not play past the intro levels of the first two games because I knew they were serious commitments, something I learned from my experience with Demon’s Souls. Now, don’t get me wrong. I enjoyed that game immensely, but I also learned that they were demanding games, requiring my full focus and attention in order to get the most out of them. I wasn’t willing to give both at the time I tried playing them so I stayed away. This is the same reason why I did not play The Old Hunters expansion for Bloodbone until months later.
So, back to Dark Souls III. Coming from Bloodborne, it took a while before I got used to blocking again. Bloodborne’s emphasis on faster gameplay had players using guns in lieu of shields, you see, so blocking attacks was something I had to re-learn. And while I wish I could say that it’s been smooth sailing after that re-learning process, things have been far from it. I’ve died multiple times, which isn’t unexpected, but I’ve been avoiding fights more often than I’m willing to admit. I feel like I’m either missing something from the combat system or I’m simply ass at this game. But I haven’t given up yet. That counts for something, right?
I’ve been posting a lot of Bloodborne videos on my YouTube channel lately. I’ve been binging on it for the past few weeks, partly out of boredom, partly out of curiosity for the DLC weapons. To explain the boredom, there’s always a dry spell of new games after the holiday season. Game publishers want that Christmas cash, you see, so the hot titles are released around that time, leading to January becoming a very dull month for gaming.
Which is where Bloodborne comes in. I’ve been trying out the new weapons and out of all of them, the Whirligig Saw easily became my favorite. It’s an excellent weapon overall: great reach, wide swings, it’s got a transform mode that kicks ass. That L2 attack makes mincemeat out of opponents, especially large, slow-moving bosses. It’s so effective it’s borderline broken. Take note, only borderline. This is Bloodborne, after all. You’re still going to die if you’re not careful.
I also went out and did chalice dungeons to get the right blood gems. Didn’t do that the first time I finished the game. Looking back at my oldest character, I realized that she didn’t have gems at all, for some reason. I must’ve taken them out. No wonder her damage was pathetic. I was considering fixing her but then I saw that it would take a lot of work and I had a nagging feeling that I wouldn’t be content even if I put in the effort. I ended up deleting her then starting over with a new character. We’ll see how that goes.
Anyway, here’s a clip of Amygdala VS Simon’s Bowblade.