Persona 5 and Fighting Games

Persona 5 and Fighting Games

Posted by on May 21, 2017 in 3DS, Commentary, featured, PS4 |

Finishing Persona 5 created a Persona itch so I scratched that with Persona Q. That game was release in 2014. I bought it then, played it for a bit then ignored it until recently. Now that I finally finished it, I now know that Etrian Odyssey-style floor puzzles are not my thing. I don’t have enough patience to figure them out by myself.

Playing on the 3DS led to purchasing two more games for it: Bravely Second and Shin Megami Tensei: Devil Survivor 2. Since they’re both old games I got them at a lower price so that’s nice. I haven’t decided which one I’ll play first.

As much as I love Street Fighter, my interest in Street Fighter V is waning. I bought it on launch, gave it a year to improve, and now I think not only did it not do that, I believe it got worse. I don’t like the direction that the game is going.

With that said, both Tekken 7 and Guilty Gear Xrd REV 2 are looking good though. I’m also waiting for Ultimate Marvel VS Capcom 3 to go on sale.

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A Dishonored 2 Essay

A Dishonored 2 Essay

Posted by on Nov 25, 2016 in Commentary, featured, PS4, Reviews |

Overall, Dishonored 2 is a proper sequel. The core gameplay from the original is kept intact so if you loved those mechanics then you’re in for a treat. If you didn’t then there’s nothing in this installment that will make you change your mind.

Dishonored 2 is the sequel to 2012’s stealth action game about a man falsely accused of assassinating an empress. The new installment follows the footsteps of the original so closely that they’re within arms-reach of each other.

Similar to the first Dishonored you can cast spells, use weapons and tools to traverse the environment and fight your enemies. Corvo and Emily have different powers so there are incentives for at least two playthroughs. There’s also the option to play with no powers, giving cause for a third. Some of the spells are usable in lethal and non-lethal ways, so those who prefer the latter won’t feel too restrained in their restraint. The high/low chaos system returns and, thankfully, not only affects the ending and the environment but NPCs as well.

The plot is unimaginative. It’s a rehash of the original: you are removed from your position of power and then you go out to set things right. Even the false accusation of murder is back, although this time you’re allegedly responsible for several deaths instead of one. And similar to the original, you take out a key target per level with the option to do it lethally or not. From a plot and gameplay standpoint, Dishonored 2 plays it very safe. You get more of the same—a lot of it.

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Backlog Clearing: Dying Light: The Following

Backlog Clearing: Dying Light: The Following

Posted by on Nov 21, 2016 in Commentary, featured |

I had trouble finding new, interesting games after finishing Deus Ex: Mankind Divided so I thought it would be a good idea to look backwards. I ended up getting Dying Light: The Following. I played the original but never got around to finishing it because I found it tiring. And I mean that literally. The game is constantly spawning zombies so even after clearing an area of them, you still have to stay vigilant. Now, I know that’s how things are supposed to work in the zombie genre and Dying Light pulls that off magnificently. However, while it’s fun to fight an endless horde of zombies, it’s still exhausting in the long run.

Learning from that, I tried changing my approach to the game: I ran more than I fought. I thought that at least running had a destination, which meant I would eventually stop. Adopting that method allowed me to actually finish the main game.

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Dark Souls 3: Easy Starter Guide

Dark Souls 3: Easy Starter Guide

Posted by on May 4, 2016 in Commentary, featured, PS4 |

This is based on Dark Souls 3 version 1.04, the current version at the time of this post. The infinite boss soul glitch has been patched so that’s not going to be used here. I can’t execute it consistently anyway.

Here’s a quick rundown:

  1. Roll a Knight. Or your preferred class. If you don’t have one, roll a Knight.
  2. Get the Fire Gem as your burial gift.
  3. Infuse your weapon of choice with the Fire Gem when you get to Firelink Shrine.
  4. Reinforce your weapon to +2 or +3, depending on how many shards you have.
  5. You now have an excellent weapon for the early part of the game.
  6. Optional: if you’re going with a Strength or quality build then farm the Dark Sword and infuse it with a Heavy Gem.

Optional steps if you don’t mind exploiting things:

  1. Kill Dancer before you fight Vordt. How? Here.
  2. Get your weapon of choice up to +9 here.

Want more details? Read more.

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My First Dark Souls

My First Dark Souls

Posted by on Apr 17, 2016 in Commentary, featured, PS4 |

Dark Souls III is my first serious foray into the Dark Souls series. I did not play past the intro levels of the first two games because I knew they were serious commitments, something I learned from my experience with Demon’s Souls. Now, don’t get me wrong. I enjoyed that game immensely, but I also learned that they were demanding games, requiring my full focus and attention in order to get the most out of them. I wasn’t willing to give both at the time I tried playing them so I stayed away. This is the same reason why I did not play The Old Hunters expansion for Bloodbone until months later.

So, back to Dark Souls III. Coming from Bloodborne, it took a while before I got used to blocking again. Bloodborne’s emphasis on faster gameplay had players using guns in lieu of shields, you see, so blocking attacks was something I had to re-learn. And while I wish I could say that it’s been smooth sailing after that re-learning process, things have been far from it. I’ve died multiple times, which isn’t unexpected, but I’ve been avoiding fights more often than I’m willing to admit. I feel like I’m either missing something from the combat system or I’m simply ass at this game. But I haven’t given up yet. That counts for something, right?

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