Mass Effect Andromeda: A Ryder Ring Build

Mass Effect Andromeda: A Ryder Ring Build

Posted by on Jul 31, 2017 in featured, Guides, PC, PS4 | 0 comments

This build for Mass Effect Andromeda focuses on creating an infinite offensive loop around your powers and weapons. By combining skills and mods, it’s possible to make Ryder self-sufficient, removing the need to resupply on ammo and health. I’m calling it a Ryder Ring. And yes, this build works on Insanity difficulty.

Powers, Skills and Augmentations

Lance: Damage & Force, Anti-Shield, Shield-PoweredAllows Lance to be spammed as long as shields are available. Hold off on the last upgrade until shield regen is at a decent level.
Energy Drain: Recharge Speed, Extended Drain, DamageYour go-to power for taking shields down. Also restores your shields, making this better than Overload for this build.
Barrier: Unyielding Barrier, Biotic Alacrity, Active BarrierMore shields.
Incinerate: Radius, Anti-Armor, Double IncinerateYour anti-armor power. Also works wonders on unprotected foes.
Offensive Biotics: Amplitude, Detonation, Biotic ExpertBoosts the raw and combo damage done by Lance.
Team Support: Support, Team Recovery, Life SupportHeals you when you use tech powers. The heal works even when you don’t hit anything.
Weapon: Dhan Shotgun with Bio-Converter and Seeking Plasma augmentationsReloading draws from your health instead of your ammo stock, which you heal by using your tech powers.
The seeking plasma aug turns the shotgun into a pseudo-rocket launcher.
Note: Using a Shield Oscillator mod on your weapon will restore shields per reload but will not provide infinite ammo. No infinite ammo, no Ryder Ring.
Armor: Remnant or Pathfinder Chest with Shield Oscillator augmentationRemnant boosts health and shield regen while Pathfinder boosts power restoration and defense. Choice is up to you.
Shield Oscillator aug restores shields per kill.

 

 

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Horizon Zero Dawn: Weapon Modification Recommendations

Horizon Zero Dawn: Weapon Modification Recommendations

Posted by on Mar 11, 2017 in featured, Guides, PS4 |

Hunter Bow

As I mentioned in my previous post, I suggest putting all fire mods on this weapon. While it’s capable of decent damage, the Sharpshot Bow does more. What it can do is set foes on fire from a distance with good accuracy. With Double/Triple Shot, immolating targets becomes a first attack option.

Sharpshot Bow

You can go all damage or combine it with handling if you want faster aiming and reload.

Tripcaster

I prefer Tripcasters to have stopping power, so using shock mods is the way to go. Note that I prefer using a War Bow to apply that debuff though.

War Bow

War Bows are best used for applying elemental status effects. I use two War Bows, one for applying corruption and then another to shock targets.

Sling

I use freeze mods on Slings. I’m not sure if it’s just me, but the range of freeze arrows on War Bows is terrible so I prefer using them on this weapon.

Blast Sling

If you have any spare damage mods, use them here. As you can tell, this is not my go-to weapon for most fights.

Rattler

Go all damage mods on this one. Works really well against frozen targets.

Ropecaster

Use handling mods so you can shoot quickly. I use this on Stormbirds and not much else.

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Horizon Zero Dawn: Tips For Very Hard Difficulty

Horizon Zero Dawn: Tips For Very Hard Difficulty

Posted by on Mar 11, 2017 in featured, Guides, PS4 |

There are two big changes in Very Hard difficulty that make combat a challenge. First, enemies hit harder. Second, herbs fill your medicine pouch at a reduced rate, meaning you’ll need to gather more herbs. So it’s in your best interest to not get hit. At all.

Like in similar games, the crucial thing to do is to survive the early levels until you get some skills in and build up your character.

Let’s get the first skills to get sorted out first.

  • Get Silent Strike, Concentration and Lure Call.

Hide in tall grass, use Lure Call to get your enemies to approach you, then hit them with Silent Strike to kill them. The damage from Silent Strike is enough to one-shot Watchers, Scrappers and other small-bodied targets. Use this to gather resources and gain XP.

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Final Fantasy XV: Things To Do On Your Second Playthrough

Final Fantasy XV: Things To Do On Your Second Playthrough

Posted by on Jan 24, 2017 in featured, Guides, PS4 |

If you’re considering a second playthrough of Final Fantasy XV, here are five things you can do to make things more interesting:

Use the Nixperience Band. 

The free version of the Holiday Pack includes the Nixperience Band, an accessory that prevents XP tallying when you rest. This means that as long as you’re wearing it, you will not level up. You’ll still earn XP like usual, it just won’t get tallied. This way, you can choose when to level up without forcing the guys to go for days without bathing. It also frees up what you can do when you rest, such as leveling their individual skills like cooking and photography, and triggering the tours.

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