Archives for Guides category

Before I begin, let me make it clear that the advertising you see on this site is done by Google AdSense. I have no control over them. This means that if you’re looking at an ad for WoW, I did not put it there.

Second, this isn’t a review of the guides themselves. I’ve only used two, one for each faction, so I can’t give a comparison about which is more effective. The purpose of this article is to inform you of what to expect in case you’re thinking of purchasing a copy. With that said, here’s a list of what you’ll usually get.

1. Promise of leveling from 1-70 in X days.

The number of days specified here is equal to what’s displayed when you type the in-game command “/played”. This means that if you played an hour per day for five days, you’ll get 5 hours as a response from the /played command. Obviously, playing only that much won’t get you to level 70.

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Continued from Part 2

Tier VII
Ferocious Inspiration - what gives this the edge over Catlike Reflexes is that everyone in your party gets a 3% damage boost when your pet gets a critical hit. Note that this boost is indiscriminate, so regardless whether it’s physical or magical, everybody simply hits harder. If you took Ferocity, it makes sense to invest in this one as well.

Bestial Wrath - this talent is why you took Beast Mastery in the first place. Activating this ability increases your pet’s damage and makes it immune to any crowd control spell. That means no fear, no polymorph, no sleep, no nothing. It’s also got a decent cooldown period of two minutes, so just slap Aspect of the Viper on if you’re low on mana and you should be able to activate it. If a fight isn’t going your way, use this ability to turn the tide.

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Continued from Part 1

Tier IV
Improved Mend Pet - the difficult thing to do with this tier is that both talents provide you with viable options for a better pet. This one increases pet survivability. You may think that the reduced mana cost isn’t much of a benefit (and with good mana management, it’s true), but the chance to remove a debuff is a big bonus, especially when you’re up against multiple foes or elites.

Ferocity - if you’re looking for more pet damage (and who isn’t?) invest points in this. Just to end my confusion with this tier, I maxed both talents.

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I currently play as a beast mastery-specced hunter on World of Warcraft. Since I’ve been playing the game for a few months now, I decided to write this guide to tell you of my experience with this talent tree and tell you how it performs in-game. Note that this guide was written on version 2.3.3 of the game. For a description of each talent, you can refer to the official talent calculator.

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World of Warcraft: Rogue Macros

Here are some of the macros I use for my Rogue for World of Warcraft. Please note that I’m using a work-in-progress Subtlety spec, so some of the skills and talents here may not be applicable to you. If that’s the case, feel free to swap them with your preferred skills.

I currently alternate between two sets of macros: one for straightforward damage and another for stunlocking. In my experience, the latter offers better survivability in the long run, but I don’t recommend using it until you have at least two stunning abilities. I’m only at level 33, so I use Cheap Shot and Kidney Shot.

I take a 3-step approach to combat: stealth > opener > finisher. I know it’s a no-brainer, but it’s better to be clear about it now than explain it later. The 3-step sequence means I enable stealth, approach my target, hit it with my opener and finally hit my finisher. Note that the finisher doesn’t necessarily kill my target, in which case I cycle back to my opener again.

Now that we’ve established the basics, let’s head to the macros themselves.

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Final Fantasy XII: Weapons

To continue my posts about Final Fantasy XII, I’m going to further describe my experience in getting some of the stronger weapons in the game, aside from the Tournesol.

Again, I’ll be using the same references. I will also be making references to my previous post about getting the Tournesol.

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Final Fantasy XII: The Tournesol

I finally got The Sunflower.

I’ve been receiving a lot of email regarding my last post on the subject. Apparently, I’m not the only one looking for information on how to get the sword. So in this post, I will detail my experience in getting The Sunflower.

First of all, go here:
http://www.gamefaqs.com/console/ps2/game/459841.html

That is GameFAQ’s page for Final Fantasy XII. I used the following guides:

  • sephirosuy’s FAQ/Walkthrough
  • sephirosuy’s 80 Rare Monster List
  • Arthellinus’ Power Walkthrough

Like I said before, you need 3 Serpentarius, 3 Empyreal Soul and 3 Gemsteel to get the Tournesol. It was already late in the game when I started working on getting it. All of my characters were equipped with the Deathbringer (check the Power Walkthrough), which was easy enough to obtain.

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About Author

Welcome to Zeroinitiate.com. Here you’ll find gaming news, previews, reviews along with the occasional guide/walkthrough. This site is what you get when you mix writing and gaming. Aside from informing you about the latest news and updates, we’ll throw in our thoughts as well. Of course, feel free to add your own via the comments section.

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