Fallout 4: A Few Tips

Fallout 4: A Few Tips

Posted by on Nov 17, 2015 in featured, Guides, PC, PS4, Tips |

From Redditor dylloop95:

General

  • Sell Fusion Cores to traders before they run out, you will get much more for a partially charged core, over an empty core.
  • Pickpocket enemies with power armor to steal their Fusion Cores, this will cause them to leave the armor, and you can steal the frame
  • The Lone Wanderer perk still provides bonuses with Dog Meat as a companion
  • When Leaving your power armor remove the Fusion Core so no one will decide to use it.

Full text here.

There’s also a resource list, courtesy of Redditor sgtpepper901, in case you need more crafting components.

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Persona 4 Golden: Early Victory Cry With Kaiwan

Persona 4 Golden: Early Victory Cry With Kaiwan

Posted by on Sep 16, 2014 in Commentary, featured, Guides, Tips, Vita |

Just a quick post for personal reference. Here’s how to get Victory Cry as early as June 24, the earliest time you can get it. The point of this process is to limit the number of skills Tetrakarn can change to, increasing the chances of getting Victory Cry. I strongly recommend using different save slots.

You’ll need the following:

  • Ghoul
  • Oberon
  • Pixie
  • Ukobach
  • 13,000 Yen

Ready? Here goes:

  1. Ukobach + Ghoul = Kaiwan. One of the skills will change. That skill should be Tetrakarn. Reload if it’s not. Save your game once you get it.
  2. Kaiwan + Oberon = Matador. Make sure that the changed skill is inherited. Save again.
  3. Matador + Ghoul = Mokoi. Again, one of the skills will change. What you want is for whatever skill Tetrakarn changed to change to something else. Reload until you get it. It’s possible for it to change back to Tetrakarn. Reload if that happens. Save again.
  4. Mokoi + Pixie = Oberon. Make sure that the changed skill is inherited. Save again.
  5. Kaiwan + Oberon = Matador. You should now have two Tetrakarns. Save.
  6. Matador + Ukobach = Kaiwan. Keep reloading until you get Victory Cry.

It’s possible for Tetrakarn to change to powerful skills like Brave Blade (single-target severe physical damage) and Repel Element (such as Ice, Elec, Physical).

Source: GameFAQs

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[FFXIV] Final Fantasy XIV Travel Tips

[FFXIV] Final Fantasy XIV Travel Tips

Posted by on Sep 11, 2013 in FFXIV, Guides, Tips |

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  • Needless to say, attuning to all aethernet shards in the cities is a must. Unless you enjoy running around all the time, of course.
  • Aetheryte crystals in the starting cities can also function as aethernet shards.
  • Setting an Aetheryte crystal as a favored destination will cut the teleport cost by half. You can set 3 at a time.
  • Talk to all chocokeep NPCs that you run into so you can unlock them as destinations.
  • The chocokeep NPC in the starting cities connects to all the other chocokeep NPCs that you talked to. Of course, they’re limited to their respective regions. You can’t rent a chocobo to get from Gridania to a destination in Limsa Luminsa, for example.

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[FFXIV] Final Fantasy XIV: Tips for First-Time Players

[FFXIV] Final Fantasy XIV: Tips for First-Time Players

Posted by on Sep 10, 2013 in Guides, PC, PS3, Tips |

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Welcome to my first guide for Final Fantasy XIV: A Realm Reborn. This is for those of you who just rolled your first character, trying to get your bearings and know what there is to know. Hopefully this will let you maximize your early FFXIV gaming experience so you can spend more of your time actually playing than looking for what you need to learn.

Follow the main story.

Quests that allow the story to progress are marked by a different icon compared to non-story ones and is easy to recognize. The primary benefit of following the main story is unlocking everything such as travel, retainers, chocobos, etc. For example:

  • Travel to the two other starting cities is unlocked through a main story quest.
  • Ditto for retainers. Retainers act as your storage and auction house (known in-game as the market board). Until you unlock them, you won’t be able to sell anything through the market board.

Your initial job choice isn’t final.

You can change to any job you like at level 10. After finishing the job quest that allows you to do so at level 10, simply go to the guild of the job you want to change to and complete the intro quest. After that it’s just a matter of switching weapons when you’re out of combat. For example:

You’re a gladiator. 5 levels later you want to change to a pugilist. First, get your gladiator to level 10. Complete the gladiator guild quest to unlock job switching. Go to the pugilist’s guild and accept the quest from the guild receptionist. He’ll tell you to talk to the guildmaster. Once you complete the quest you’ll be given a pugilist weapon. Simply equip that to become a pugilist. If you want to change back to a gladiator then equip your previous weapon. It’s that simple.

The only catch is that if the job’s guild is in a different city. Let’s say you want to be a conjurer. The conjurer’s guild is in Gridania, which you can’t get to until after you unlock traveling through the main story.

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Miscellaneous Rogue Info for Cataclysm

Posted by on Dec 20, 2010 in Rogue, Tips, wow |

I hit 85 a couple of days ago and I’m in the process of gearing Sin for raiding. Well, possibly anyway. There are a couple of things we need to sort out guild-wise before we get there but that’s a different story. Anyway, here are a couple of things you might want to know in case you’re also considering getting your rogue geared.

    The item level of regular dungeon drops is 333. Gear that can be acquired by Justice Points is 346. Regular dungeon drops have a heroic equivalent when you run heroic dungeons. The level of these items is also 346 and says “Heroic” under the name.

    You need an item level of 329 in your character sheet to qualify for heroic dungeons.

    Assassination provides the most DPS out of all three specs. Combat is supposed to be close. That isn’t the case in my experience though.

    In case you haven’t seen it yet, everything you need to know about Cata raiding (stats, specs, etc.) can be found here. An in-depth Assassination guide is also here. Specs, stat weights, gems, etc. are all there.

    Here’s a gear list of sorts that you might find useful, sorted by slot. Note that I only queried armor so trinkets, rings, cloaks and weapons aren’t included.

That’s it for now. Hope you find the information useful.

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Tricks Of The Trade

Tricks Of The Trade

Posted by on Aug 4, 2009 in Commentary, Rogue, Tips | 2 comments

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Tricks of the Trade is the lesser known (as opposed to Misdirect) aggro management skill that allows Rogues to redirect threat to the tank. Think of it as a short-ranged version of the more popular Misdirect. Used properly, it will allow you to unleash damage without having to worry about getting aggro.

As you can tell from the description, Tricks will redirect all of the threat caused by your actions to whoever you cast it on for six glorious seconds. Minus macros and addons, you can cast it by hitting the spell, then clicking your target, which is usually the tank. I don’t have a habit of casting it on another DPSer because I don’t want threat issues and I don’t want to share the damage buff. Yes, I’m selfish. Terribly, horribly selfish.

Now, doing it that way is a bit tedious. As rogues, we’re used to casting skills without having to worry about who or what to cast them on. When we press a button, there’s usually no need to select a target because we’re already on it. That’s where Tricks is…well, tricky. You have to cast it then click on your tank to use it successfully. Macros will remove that unnecessary click.

  1. Select your tank, then enter “/focus”. You can also right click on his frame and then set your focus there.
  2. Create a new macro and then type:
    • /cast [target=focus] Tricks of the Trade

Bind the macro to a key and try it out. Hitting it will cast Tricks on your focus target, removing the extra click.

What I really like about Tricks is that it gives you a full six seconds to do anything you want. The next time your raid runs into a big group of mobs, try doing Tricks + two Fan of Knives + Adrenaline Rush and watch your damage blow up everything in sight. Don’t be shy about using Killing Spree and Blade Flurry as well.

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