More On Combat

I have a confession to make in case it wasn’t obvious: the whole point of building a Combat set was to bring back the glory days of WotLK. I’m referring to being able to run both as Combat and Assassination. I just liked having that choice back then. Now that I actually have a decent Combat set, things aren’t working out as I intended.

This explains why:

Q: What’s the top DPS spec?

A: Assassination and Combat are both reasonable options. Combat should be a bit ahead above 35% and a bit behind below 35%, but its hard to say which is going to be higher on average. In practice, I think they’re going to be pretty close on single-target, and primarily distinguished by how they perform in non-single-target situations. That is: Assassination has vastly better AoE and more broadly applicable utility talents, while Combat will be the king of DPSing two targets (via Blade Flurry) and has better burst via cooldowns; for any given fight, this distinction is likely more relevant than the theoretical single-target difference between the specs. [via EJ]

Combat used to be the spec of choice when it came to AoE situations, making it better for 5-man dungeons. Now that Assassination is the superior spec for both single and multi-target fights, the only reason to run Combat is when I’m cleaving. I don’t know about you but I find that option severely limiting.

Don’t get me wrong. Combat DPS is amazing when it’s used properly. With my current gear I usually get 6-7k DPS on single-target and 11k when I can use Blade Flurry. 11k is good damage, obviously. My only problem with it is that it seems so situational.

Think about it.  With Assassination all you need to do after the pull is to cast Tricks then go crazy with Fan of Knives. That’s it. With Combat, I have to decide whether hitting two targets only justifies not touching the others. I also have to worry about the eventual threat issue when Tricks goes down. Bottom line, I need to do more runs as Combat and see what I can learn. I also have to convince myself to stick with Combat even when I start seeing my numbers go down (cleaving nothing, KS on cooldown, etc.)

How about you guys? Any similar experiences? Have you tried running both? Is it better to just stick to one spec?

Combat In Patch 4.0.6

WoWScrnShot_021211_084351

So the patch is out. I went ahead and assembled a second set for Combat to try it out. In case you’re wondering why a second set is necessary, it’s because of stat weights; Assassination and Combat have different priorities. For example, Spell Hit is critical to Assassination due to its reliance on poison damage. Special attacks play a more vital role for Combat, making Expertise a priority over Spell Hit. You can look up my previous post on stat weights for more information.

I tried out my Combat set earlier today and here’s what I can tell you.

• This is an early impression, but soloing and questing were more convenient to do in Combat because my special attacks were hitting harder. Downsides? Recuperate was healing less and I was running slower. Why? Because they were both untalented.

Blade Flurry did wonders for my DPS during trash pulls on heroic dungeons. It was fun cleaving everything. However, it also messed up my threat big time. I was using Vanish then Evasion + Cloak of Shadows when it was on cooldown more often than necessary. And yes, even when I was casting Tricks I was still having problems. I’m going to try to include Feint in my rotation and see how it goes. It’s better than turning off Blade Flurry altogether.

• How’s Combat’s single-target DPS compared to Assassination? Forget it, it’s not even close. Go switch specs and use your daggers when you’re fighting only one mob.

Thoughts on Blade Flurry

If you’ve been keeping an eye on the patch notes you’ll know that Blade Flurry is about to become a toggleable skill in the upcoming patch, causing Combat rogues to get a permanent cleave. While I admit that it was a notable change, what made it even more interesting was last night’s main hand axe drop, giving me a weapon that I could use for that spec.

Long-time readers of this blog know that back in WotLK I ran Combat for 5-mans and trash pulls then switched to Assassination for boss fights. That switch involved changing specs and weapons only, which isn’t something you want to do in Cata due to the implementation of Mastery. Assassination rogues prioritize hit and mastery while those who prefer Combat reforge to hit and expertise. This leads to the conclusion that if we want to swap between the two specs, we need two sets of gear.

I’ve yet to come to a decision. I could wait until the patch is implemented to see how Blade Flurry performs damage-wise before I start working on getting the gear or I could throw caution (and gold) to the wind and prepare myself beforehand. In case you’re saying that I should check the spreadsheet, I already have. I’m looking at a 3K DPS decrease given that most of the Combat items will be ilvl 333. I’m okay with that. The spreadsheets are for single-target boss fights anyway. Cleaving a second target isn’t accounted for. Not yet anyway.

Rogue Resources for Cataclysm

Cataclysm Raiding FAQ

Assassination:

Combat:

ShadowCraft Engine web frontend AKA Cata spreadsheet

Ninja Nerfed

I hate to say it, but I saw it coming:

  • The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
  • The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

[Source]

Dinaer posted that the number crunchers at EJ are saying that this means a 7% decrease in damage for Assassination. I was doing nearly 7K on Festergut last night. The nerf brings that down to 6500, give or take. The actual numbers are still out so I’m waiting for the results. While I expected the nerf, the manner in which it was implemented is disturbing. Rogues are doing too much damage? Nerf HfB AGAIN. Nice. Thanks for making us WoW’s guinea pigs.

Happy Holidays

Happy holidays to everyone! I hope that you guys got your Merrymaker title by now. Icecrown is on its second week and we’re all going to have to catch up with the content once the holidays are over.

I find it odd that I’m actually nursing a toothache right now. I first felt it a couple of weeks ago and when I finally consulted my dentist, I was told that an extraction was necessary. I’m fine with that. However, she was going to go on vacation which meant that we would have to postpone the procedure until Monday. In the meantime, she gave me painkillers to medicate through the problem.

So here I am, spending Christmas with a tooth that’s nagging me worse than any mother-in-law would do. If the pain becomes unbearable, I reach for my pills. This isn’t exactly the way I pictured my holiday to turn out.

Back to rogue matters: make sure that you check the EJ forums regularly as 3.3 progresses. A recent example of why it’s important is Instant Poison’s rise to becoming the main hand poison of choice, even if you’re running Combat. I tested this on my last 25-man raid and the results were very, very clear. I was even asked by two of the people we PUGged in how I was doing that much damage. Funnily enough, the point I was trying to bring up in my last post was raised.

PUG rogue: What’s your rotation? (Note that out of personal pride I never ask this from a fellow rogue. I feel like I’m not doing my job if I’m getting out-DPSed and I don’t know why. I don’t mind getting asked though, like in this case.)

Me: SnD, HfB, Mutilate, Envenom, Mutilate, Envenom.

PUG rogue: Oh. You changed specs.

Apparently, he was asking about my rotation as Combat. By the time he asked, we just downed a boss so I was in my Assassination spec. I then told him that I go Combat on trash and use whatever cooldowns are available during the fights, which is exactly what I wrote about last time.

So, how have your fights been? I like the changes because rogues are doing so much damage right now. Still, either Blizz nerfs Assassination or they buff Combat. I’m hoping for the latter. Our hunter is starting to complain though. He made a comment about how poisons are “cheap damage” at the moment. It’s actually a little funny. Back when Ulduar was relevant he was saying my damage was “all from Fan of Knives”. If it isn’t one thing it’s another, I guess.

Enjoy the holidays, folks. See you after the break.

I have this feeling that Assassination is going to get nerfed to make it on par with Combat.

A couple of months ago, rogues were at a good place. Combat and Assassination were more or less balanced. The damage output between the two specs were relatively the same. It all boiled down to your weapon preference and the fights themselves. For the former, you may have found yourself switching between specs depending on which weapon set was stronger—think better daggers versus better fists/maces/swords/daggers—or simply depending on whether you liked daggers or not. For the latter, knowing the fights themselves can be a determinant in your weapon choice. For example, Anub’arak in TotC is very AoE-friendly, favoring Combat in terms of DPS output. For single-target fights, Assassination pulled slightly ahead of Combat.

Those times are past. Assassination is clearly the leader in terms of single-target DPS. Combat is still very strong in terms of AoE so you’ll want to use it when it comes to trash pulls, but for boss fights, the daggers spec simply blows it away. On one side, you could say it’s fair. After all, why would you want to use Assassination if it only gave you a marginal increase? Now that daggers are doing so much damage, we should all be happy right? Maybe.

Consider this: in Icecrown Citadel, I’ve been switching between Combat for trash and Assassination for bosses. Why? Because it’s worth it. The AoE damage that Combat yields on trash 3k-4k greater than Assassination. I then go back to using daggers for bosses because the output is greater.

You may wonder why I’m having issues with this. The only reason is stated above: I think a nerf is on the way for Assassination and I do not want it. The DPS is great, but the effect is so marginalizing that I don’t think it’s sustainable. Is what we’re seeing a design that Blizzard intended to happen? Is “Combat for trash, Assassination for bosses” a mantra we’re going to go by right now?

 

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