Mass Effect Andromeda: A Ryder Ring Build

Mass Effect Andromeda: A Ryder Ring Build

Posted by on Jul 31, 2017 in featured, Guides, PC, PS4 | 0 comments

This build for Mass Effect Andromeda focuses on creating an infinite offensive loop around your powers and weapons. By combining skills and mods, it’s possible to make Ryder self-sufficient, removing the need to resupply on ammo and health. I’m calling it a Ryder Ring. And yes, this build works on Insanity difficulty.

Powers, Skills and Augmentations

Lance: Damage & Force, Anti-Shield, Shield-PoweredAllows Lance to be spammed as long as shields are available. Hold off on the last upgrade until shield regen is at a decent level.
Energy Drain: Recharge Speed, Extended Drain, DamageYour go-to power for taking shields down. Also restores your shields, making this better than Overload for this build.
Barrier: Unyielding Barrier, Biotic Alacrity, Active BarrierMore shields.
Incinerate: Radius, Anti-Armor, Double IncinerateYour anti-armor power. Also works wonders on unprotected foes.
Offensive Biotics: Amplitude, Detonation, Biotic ExpertBoosts the raw and combo damage done by Lance.
Team Support: Support, Team Recovery, Life SupportHeals you when you use tech powers. The heal works even when you don’t hit anything.
Weapon: Dhan Shotgun with Bio-Converter and Seeking Plasma augmentationsReloading draws from your health instead of your ammo stock, which you heal by using your tech powers.
The seeking plasma aug turns the shotgun into a pseudo-rocket launcher.
Note: Using a Shield Oscillator mod on your weapon will restore shields per reload but will not provide infinite ammo. No infinite ammo, no Ryder Ring.
Armor: Remnant or Pathfinder Chest with Shield Oscillator augmentationRemnant boosts health and shield regen while Pathfinder boosts power restoration and defense. Choice is up to you.
Shield Oscillator aug restores shields per kill.

 

 

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Mass Effect 3: The Ending and Damage Control

Posted by on Apr 6, 2012 in Commentary |

This is another “late to the party” post because I didn’t really have anything to say about Mass Effect 3’s ending that hasn’t been said already. But with the news of Bioware releasing a DLC pack to address exactly that, I don’t think there’s any point in withholding my reaction.

I like to think of my reaction to the ending as relatively mild compared to what I’ve seen online. I made a backup copy of the auto-save as soon as I got to the Crucible, then chose the Synthesis ending. After viewing that I loaded the backup and viewed the other two outcomes (the fact that I could choose an ending is disturbing enough). I was disappointed with all three, thinking “that’s it?!?!” and found myself in disbelief over what I just saw. I didn’t touch Mass Effect 3 for a week after that, opting for Dungeon Defenders and SFxT instead. It actually felt good to see that the reactions I read online expressed the same disappointment, with varying degrees of added fury.

If you want to know where the disappointment comes from, you can check a previous post about the subject. To elaborate further, let me tell you my story about Commander Shepard.

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Mass Effect 3: Adept Guide

Posted by on Mar 17, 2012 in Commentary, Guides, PC, PS3, Xbox 360 |

Adepts play a more prominent part in Mass Effect 3. In contrast to the supporting role that they got in the previous game, biotically-gifted individuals are not limited to taking targets out of cover and placing them in the line of fire. Reduced cooldowns allow them to use their powers more frequently and biotic detonations are easier to set up. Given the right upgrades and squad members, you’ll find yourself winning fights without firing a single shot.

The table below lists all of the available Adept powers for Commander Shepard. The asterisks after the name of the power indicate my rating for it.

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On Marvel VS Capcom 3, Dragon Age 2 and Mass Effect 2: Arrival

On Marvel VS Capcom 3, Dragon Age 2 and Mass Effect 2: Arrival

Posted by on Apr 14, 2011 in Commentary |

Marvel VS Capcom 3

ShehulkfaceTronfaceDormammufaceSpencerface

Here’s a quick summary of my MvC3 team: X-23 is out, She-Hulk is in, I can’t do anything without Tron assist, the third party member is a tie between Dormammu and Spencer.

Some Mass Effect Love

I’m back to playing Mass Effect 2 after downloading its latest DLC, Arrival, using the Vanguard class. I know it’s late, but I haven’t been staying home for about a month now so I didn’t have access to the computer where the game was installed until the other day. In case you haven’t heard about it, Arrival is the last "bridging" DLC that will fill the gap between Mass Effect 2 and 3. If you’re interested in reading a few details about the third installment, you can get it here and here. Scans of the Game Informer source article are available here.

If you really have a lot of time to spare and would like to get into the lore of Mass Effect, this timeline article from the wiki should get you going.

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