Horizon Zero Dawn: Tips For Very Hard Difficulty

Horizon Zero Dawn: Tips For Very Hard Difficulty

Posted by on Mar 11, 2017 in featured, Guides, PS4 | 0 comments

There are two big changes in Very Hard difficulty that make combat a challenge. First, enemies hit harder. Second, herbs fill your medicine pouch at a reduced rate, meaning you’ll need to gather more herbs. So it’s in your best interest to not get hit. At all.

Like in similar games, the crucial thing to do is to survive the early levels until you get some skills in and build up your character.

Let’s get the first skills to get sorted out first.

  • Get Silent Strike, Concentration and Lure Call.

Hide in tall grass, use Lure Call to get your enemies to approach you, then hit them with Silent Strike to kill them. The damage from Silent Strike is enough to one-shot Watchers, Scrappers and other small-bodied targets. Use this to gather resources and gain XP.

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Fallout 4 Survival Difficulty: Gameplay Tips

Fallout 4 Survival Difficulty: Gameplay Tips

Posted by on Dec 11, 2015 in Commentary, featured, Guides, PC, PS4 |

The radroaches in Vault 111 are easy to kill. You can save your ammo.

Idiot Savant can proc during quest completion. If you’ve got a quest that has a huge XP reward, consider save scumming. Save, turn in and wait if it procs. Reload if it doesn’t. Repeat until you get the proc.

One of the best weapons you can go for is the Overseer’s Guardian. It does double damage thanks to its two-shot property, synergizes with a Rifleman build and is easily available.

Jet is a godsend. Use it if you feel overwhelmed. Better yet, get Chem Resistant to avoid getting addicted. You can build scavenging stations in your settlements to produce fertilizer, then go to your chemistry station to create the drug.

Get a companion. They can distract and tank enemies for you. When they do, you can close in and get those headshots using V.A.T.S. or just shoot them the old-fashioned way.

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Fallout 4 Survival Difficulty: Starter Build and Perks

Fallout 4 Survival Difficulty: Starter Build and Perks

Posted by on Nov 25, 2015 in Commentary, featured, Guides, PC, PS4 |

Here’s a suggested build for a ranged character. Let me explain its logic:

  • You get the Perception bobblehead early in the game, which means that you can leave it one point below your target number.
  • The “You’re S.P.E.C.I.A.L.” book grants a point to the stat of your choice so you can do the above for another stat.

S.P.E.C.I.A.L Allotment

Strength 3. For the Armorer perk so you can craft your own armor.

Perception 3. Raised to 4 using the bobblehead so you can pick locks.

Endurance 4. Chem Resistant allows you to bring chems into play without getting addicted.

Charisma 1. The link above has 3 points waiting to be assigned. You can assign them here if you want a more charismastic character. I’ve yet to care for it as a stat so this boils down to personal preference.

Intelligence 6. Science!, Scrapper and Gun Nut are all important perks for crafting. You may want to consider adding one more point so you can get Chemist, making your chems last longer. It synergizes well with Chem Resistant. A word of caution: don’t raise this too high so you can get the most out of Idiot Savant. Once you have 2 points on Idiot Savant, then feel free to max this out if you want to.

Agility 3. I found sneaking to be useful indoors, then hit or miss outdoors. I still recommend getting it though. You can get Action Boy/Girl later.

Luck 5. Idiot Savant, Mysterious Stranger, Scrounger, Fortune Finder and Bloody Mess are all great.

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Tips for Playing The Witcher 3: Wild Hunt on Death March Difficulty

Tips for Playing The Witcher 3: Wild Hunt on Death March Difficulty

Posted by on May 22, 2015 in Commentary, featured, Guides, PS4 |

The Witcher 3: Wild Hunt is out. It has four difficulty levels, the toughest of which is called Death March. I had my reservations about choosing that difficulty but said to hell with it and chose it anyway. The game kicked my ass until I learned to kick back. Then it went back and forth until I started getting the upper hand. We’ll see how long that lasts.

What I mean to say is that this is a work-in-progress. The game was just released. I don’t think anyone’s an expert at anything just yet. I don’t know if the things I’ll be writing here are going to be viable at the endgame. What I do know is that these have worked well for me so far. Let’s get started.

Combat Basics

  • Save and save often. The game allows manual saving so take advantage of it. Save before every fight.
  • There are two ways to avoid getting hit: rolling and dodging/sidestepping. Take the time to master the advantages and differences between the two. Don’t roll when a dodge will do. Don’t just dodge when you really need to get out of harm’s way.
  • Rolling covers more ground, allowing you to completely get out of your enemy’s attack range when you need to. Naturally, that works both ways. If it can’t hit you, you can’t hit it either. You’ll need to regain that ground back.
  • This is where dodging comes in. It allows you to avoid getting hit while keeping your target within striking distance.
  • Stamina does not regenerate when you roll. Rolling costs stamina.
  • Most foes dodge or step back when you land a hit or two. When they do, chase them with a forward dodge. It covers more ground than the forward spin light attack that Geralt does.

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Diablo 3: Monk Build [Inferno Acts 1 and 2]

Posted by on Jun 20, 2012 in Guides, PC |

I only had about three hours to play earlier but here’s the build I used to finish Act 2 on Inferno after patch 1.0.3 was applied:

http://us.battle.net/d3/en/calculator/monk#ajgYXk!YXU!abYcYa

I’ll post screenshots of my stats later but in terms of numbers I was at 800+ resist, 5000+ armor, 13000+ DPS and 22000+ hit points.

Build Info:

  • This is all about burst damage. The idea is to take out targets as fast as you can using the Overawe and Faith in the Light buffs.

  • For those looking for it, the spirit dump skill in the build is Mantra of Conviction. Why? Overawe.

  • Both Air Ally and Infused with Light are intended to grant extra spirit.

  • Sweeping Wind is a better choice DPS-wise, but I found myself kiting more than I was standing still so using Mystic Ally was the better option.

Questions? Suggestions? Hit the comments.

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