Kingdoms of Amalur: Reckoning: Getting Flawless Components

Posted by on Mar 6, 2012 in Guides, PC, PS3, Xbox 360 | 3 comments

Combining Blacksmithing with Sagecrafting is one of the best ways to get powerful gear in the game. The crafty (see what I did there?) folks from the official forums found a way to get flawless components. The process is a little convoluted but definitely worth it.

First, you need to find out what’s possible to make:

Weapons

Flawless Magnifying Rivets (+7% Chance to Critical Hit)
Gem of Precision inside a shield. (also worked with gloves)

Flawless Amplified Bindings (+15% Critical Hit Damage With Physical) Gem of Amplitude with a longbow

Flawless Damaging Hilt (+30 Physical Damage)
Galvanizing Gem inside crafted daggers

Flawless Bloodseeker’s Fulcrum (15% Chance to Steal 25 Health per Hit)
Faeblade with a Gem of Bloodletting

Flawless Piercing’s Fulcrum/Hilt (+25 Piercing Damage)
LongBow/Dagger with Saboteur’s Gem

Flawless Elemental Hilt/Shaft (Fire, Frost, Shock or Poison damage)
Gem of Incineration, Winter, Tempest, Rot inside sword/hammer

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Kingdoms of Amalur: Reckoning: Weapon Components

Posted by on Mar 6, 2012 in PC, PS3, Xbox 360 |

ItemCoreRequiredOptionalOptionalGem
ChakramsDiscHandleBindingsGripUtility
Daggers

Small Blades

Hilt

Rivets

Bindings

Weapon / Utility

FaebladesCurved BladesFulcrumRivetsGrip

Weapon / Utility

Greatsword

Large Blade

HiltGripBindingsWeapon / Utility
HammerPlumbShaftGripBindingsWeapon / Utility
LongbowLimbFulcrumRivetsBindings

Weapon / Utility

LongswordBladeHiltRivetsBindings

Weapon / Utility

SceptreDowelHandleBindingsGripUtility
StaffRodShaftRivetsBindingsUtility

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Kingdoms of Amalur: Reckoning: Armor Components

Posted by on Mar 3, 2012 in Guides, PC, PS3, Xbox 360 |

Sorcery:

ItemCoreRequiredOptionalOptionalGem
CowlHeaddressLiningRivetsBindingsArmor / Utility
RobesClothTrimBindingsStringArmor / Utility / Epic
HandwrapsMittGripStringBindingsArmor / Utility
ShoesHeelLiningBindingsRivetsArmor / Utility
TalismanGuardGripBindingsTrimUtility

Finesse:

Item          Core Required Optional Optional Gem
Cap          HeaddressTrimBindingsGripArmor / Utility
Armor  ChestpieceLiningBindingsStringArmor / Utility / Epic
Gloves   MittGripStringBindingsArmor / Utility
LeggingsBraceStringBindingsGripArmor / Utility
Boots   HeelTrimRivetsStringArmor / Utility
Buckler   GuardGripRivetsTrimUtility

Might:

Item Core Required Optional Optional Gem
Helm    HeaddressRivetsLiningBindingsArmor / Utility
Armor   ChestpieceLiningRivetsStringArmor / Utility / Epic
Gauntlets   MittGripLiningBindingsArmor / Utility
Chausses   BraceRivetsStringTrimArmor / Utility
Greaves   HeelLiningRivetsBindingsArmor / Utility
Shield   GuardGripRivetsTrimUtility

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Kingdoms of Amalur: Reckoning: Crafting Weapon Gems

Posted by on Feb 29, 2012 in Guides, PC, PS3, Xbox 360 |

Note: Chart assumes both shards used are Pristine.

Shard 1Shard 2Result
PhysicalFire / Ice / Lightning20 Bleeding Damage over 5 seconds
PhysicalMagic15% Chance to Steal 25 Health per Hit
PhysicalPhysical30 Physical Damage
PhysicalPoison48 Poison Damage over 7 seconds
PhysicalProtection20 Piercing Damage
MagicFire30 Fire Damage
20 Burning Damage over 7 seconds
MagicIce30 Ice Damage
18 Freezing Damage over 6 seconds
MagicLightning30 Lightning Damage
15 Shocking damage over 10 seconds
MagicMagic

15% Chance to Steal 25 Mana per Hit

MagicPoison

15% Chance to Steal 20 Mana per Hit

ProtectionFire / Ice / Lightning / Magic16 Physical Damage
ProtectionPoison+15% Critical Hit Damage with Physical
ProtectionProtection25 Piercing Damage
FireFire17 Fire Damage
10 Burning Damage over 6 seconds
IceIce17 Ice Damage
7 Freezing Damage over 4 seconds
LightningLightning17 Lightning Damage
8 Shocking Damage over 7 seconds
PoisonPoison24 Poison Damage over 6 seconds
PoisonFire / Ice / Lightning15% Chance to Steal 20 Health per Hit
IceFire / Lightning15% Chance to Steal 20 Mana per Hit
FireIce / Lightning15% Chance to Steal 20 Mana per Hit

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Kingdoms of Amalur: Reckoning: Crafting Utility Gems

Posted by on Feb 27, 2012 in Guides, PC, PS3, Xbox 360 |

Shard 1Shard 2Result
PhysicalFire / Ice / Lightning+X health regen per second
PhysicalMagic+X% damage during daytime
PhysicalPhysical+X% damage vs. lightly wounded targets
PhysicalPoison+X% chance to critical hit
PhysicalProtection+X health regen per second
MagicFire / Ice / Lightning+X mana regen per second
MagicMagic+X% mana
MagicPoison+X% damage at night
MagicProtection+X% stun duration
ProtectionFire / Ice / Lightning / Poison+X% health
ProtectionProtection+Y% health (more than above)
FireFire+X% mana
IceIce+X% mana
LightningLightning+X% mana
PoisonPoison+X% mana
IceFire / Lightning+X mana regen per second
IcePoison+X% damage vs. heavily wounded targets
FireIce / Lightning+X mana regen per second
FirePoison+X% damage vs. lightly wounded targets
LightningFire / Ice+X mana regen per second
LightningPoison+X% stun duration

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