Fallout 4: A Few Tips

Fallout 4: A Few Tips

Posted by on Nov 17, 2015 in featured, Guides, PC, PS4, Tips |

From Redditor dylloop95:

General

  • Sell Fusion Cores to traders before they run out, you will get much more for a partially charged core, over an empty core.
  • Pickpocket enemies with power armor to steal their Fusion Cores, this will cause them to leave the armor, and you can steal the frame
  • The Lone Wanderer perk still provides bonuses with Dog Meat as a companion
  • When Leaving your power armor remove the Fusion Core so no one will decide to use it.

Full text here.

There’s also a resource list, courtesy of Redditor sgtpepper901, in case you need more crafting components.

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Persona 4 Golden: Early Victory Cry With Kaiwan

Persona 4 Golden: Early Victory Cry With Kaiwan

Posted by on Sep 16, 2014 in Commentary, featured, Guides, Tips, Vita |

Just a quick post for personal reference. Here’s how to get Victory Cry as early as June 24, the earliest time you can get it. The point of this process is to limit the number of skills Tetrakarn can change to, increasing the chances of getting Victory Cry. I strongly recommend using different save slots.

You’ll need the following:

  • Ghoul
  • Oberon
  • Pixie
  • Ukobach
  • 13,000 Yen

Ready? Here goes:

  1. Ukobach + Ghoul = Kaiwan. One of the skills will change. That skill should be Tetrakarn. Reload if it’s not. Save your game once you get it.
  2. Kaiwan + Oberon = Matador. Make sure that the changed skill is inherited. Save again.
  3. Matador + Ghoul = Mokoi. Again, one of the skills will change. What you want is for whatever skill Tetrakarn changed to change to something else. Reload until you get it. It’s possible for it to change back to Tetrakarn. Reload if that happens. Save again.
  4. Mokoi + Pixie = Oberon. Make sure that the changed skill is inherited. Save again.
  5. Kaiwan + Oberon = Matador. You should now have two Tetrakarns. Save.
  6. Matador + Ukobach = Kaiwan. Keep reloading until you get Victory Cry.

It’s possible for Tetrakarn to change to powerful skills like Brave Blade (single-target severe physical damage) and Repel Element (such as Ice, Elec, Physical).

Source: GameFAQs

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Etrian Odyssey IV: It Bites Back

Etrian Odyssey IV: It Bites Back

Posted by on Aug 5, 2014 in 3DS, Commentary, featured |

Etrian Odyssey IV is a dungeon crawler RPG from ATLUS. And similar to most games from ATLUS, EOIV is hard. Hard like a rock covered in concrete. I like how it takes your hand and guides you through the character creation process then feeds you to the hounds when you get to the first dungeon. Well, not hounds exactly. They’re more like giant purple bears that chase you around only and kill you with one swipe only to get distracted by wood. Thankfully literal wood, not metaphoric. And when you die, you’re reloaded back to town. You’re alive, sure, but you just lost everything since your last save.

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A Quick Review of Divinity: Original Sin

A Quick Review of Divinity: Original Sin

Posted by on Jul 15, 2014 in Commentary, featured, PC, Reviews |

Divinity: Original Sin is the latest game in the Divinity franchise, setting itself up as a prequel to the previous titles. You play as a pair of Source Hunters and it’s your job to save the world, I think. I haven’t been paying attention to the story very well so don’t expect a lot of that in this write-up. I’m going to focus on the gameplay—the glorious, bloody gameplay.

The important thing you need to know about Original Sin is that it’s like a modern version of Baldur’s Gate. Combat is turn-based with an action point (AP) system similar to classic Fallout. Actions such as attacking and spellcasting cost points. The more points you have, the more actions you can do per turn.

What makes Original Sin’s combat stand out is how it plays around with elemental and status effects. For example, you can drop oil on your foes to cause Slow, reducing their AP, then light that oil on fire, causing Burning, a damage-over-time effect. Fire plus poison causes explosions in this game, so poisoning a target that’s on fire often yields impressive results. The variety of things that you can do removes the act of simply hitting the other guy repeatedly until he dies. Crowd control abilities such as knockdowns and stuns are also present, contributing further to the large amount of options that you have when you fight.

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Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Dragon’s Dogma: A Quick and Dirty Magick Archer Guide Part 1

Posted by on Feb 7, 2014 in Guides, PS3, Xbox 360 |

Create a Mage, Level a Sorcerer

The damage of your ranged attacks is based on magick, so you’ll want your magick stat to be as high as possible. At +5 per level, the Sorcerer vocation offers the highest Magick growth from levels 10-100, as you can see in the table below.

HPStaminaAttackDefenseMagick AttackMagick Defense
Lv10+16152155
Lv100+10100031

Reference: http://dragonsdogma.wikia.com/wiki/Stat_Growths

Staff Attacks + Holy = Profit!

Charged staff attacks (AKA Focused Bolt and Magick Agent) buffed with Holy Boon or Holy Affinity are effective against almost all of the enemies in vanilla DD. Take advantage of this exploit to plow through your foes. The only monsters that you’ll have to look out for are Grigori, who is weak to Dark, and Magick-immune golems.

Note that the Holy exploit does not work very well in Bitterblack Isle.

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